About

I'm a UX designer with eight years of professional experience and have also been developing software for over 15 years.
Background
Technology has fascinated me since I was ten: first HTML pages, a simple CMS in PHP, my first iPhone app in 2008. That early curiosity eventually led me to a dual vocational education and training as an IT Specialist for Application Development, followed by a degree in Cognitive Science and then a Master of Science in User Experience Engineering (graduated with distinction), both of the latter focused on human-computer interaction.
For eight years, I worked at Accenture Song as a UX designer on Audi's digital customer portal myAudi. I started in the native-app team, then in a concept team for app and web, and finally in a cross-functional team focused on the web experience. I designed features across the product, conducted usability tests, and worked within a large-scale SAFe environment alongside developers, UI designers, and copywriters.
Alongside my UX work, I design and develop native iOS apps with Swift and SwiftUI. Currently, two of my apps are live on the App Store: Onoma and ZigHaven. Because I build software myself, I understand technical constraints first-hand — which makes collaboration with engineering teams more productive.
How I Work
Good design is invisible. The best interfaces make complex things feel effortless — not by hiding complexity, but by structuring it so well that users don't have to think about it. That principle guides every design decision I make.
- Research-driven: Whenever possible, I ground design decisions in user research, analytics, and usability testing, not assumptions.
- Comfortable with complexity: Enterprise systems, multiple backends, cross-platform constraints — I've navigated all of that at scale.
- Design-to-code fluency: I speak both languages, which means fewer handoff surprises and more realistic design proposals.
- Collaborative: I enjoy working in cross-functional teams and value open, constructive feedback.
Skills & Tools
- UX: User research, usability testing, wireframing, prototyping, information architecture, user flows, journey mapping, A/B testing, interaction design, accessibility
- UI: Design systems, responsive design, micro-interactions
- Development: Swift, SwiftUI, HTML/CSS, JavaScript
- Tools: Figma, Sketch, Xcode, Git, Jira, Confluence
- AI Tools: Claude, ChatGPT, Figma AI
- Methods: Scrum, SAFe, Design Thinking, Jobs to be Done
My Position on AI in Design & Development
Artificial intelligence is already reshaping how designers and developers work, and I expect that influence to deepen considerably. My view is neither uncritical enthusiasm nor dismissiveness: AI introduces genuine shifts in workflows and areas of responsibility that are worth engaging with seriously.
In practice, several things are already changing:
- Prototyping and ideation are accelerating. AI-assisted tools can generate UI variants, suggest layout patterns, or produce rough drafts from written descriptions. This shifts the designer's role from pixel-level construction toward higher-order decision-making — evaluating, curating, and refining rather than building from scratch.
- Design research is being augmented. AI can help synthesise large volumes of qualitative data — interview transcripts, usability test recordings, surveys — reducing the time between fieldwork and actionable insight, without replacing the judgment needed to interpret it.
- The barrier to functional prototyping is lowering. AI models can be guided with natural language to produce working code — making it increasingly possible to move from concept to functional prototype without deep engineering involvement.
- Design tooling itself is evolving. Tools like Figma are integrating AI capabilities — from generative content to intelligent layout suggestions — that are beginning to change the texture of day-to-day design work.
I have used Claude and ChatGPT to build prototypes and utilities, explore visual directions, generate and compare copy variants, and question concepts before committing to them. I have also taken first steps with Figma AI, exploring how AI-assisted workflows integrate into a professional design process.
These tools can be a game-changer — but they are no substitute for foundational UX or development skills: user research, systems thinking, accessibility, the ability to ask the right question — nor for a solid understanding of architecture, code quality, debugging, or working within technical constraints. Yet they raise the ceiling of what a single designer-developer can produce, and change what collaboration across disciplines looks like. That is why I am actively building knowledge in these tools.
Beyond the Screen
During my master's studies, I volunteered as an ambassador for STEM Scotland, inspiring young people to engage with technology. Outside of work, I'm interested in urban mobility and cycling infrastructure, and I enjoy hands-on projects, from 3D printing to DIY.
Availability
I'm currently available — for full-time UX roles as well as freelance projects. I prefer working remotely from Hamburg, Germany. I am also looking forward to challenges in the field of software development as a hybrid approach with UX development.
Let's Talk
An open position, a freelance project, or just want to chat about design and development? I'd love to hear from you.